[宅口味流]SC2第30批FAQ :地图编辑器大能!
Going along with out monthly discussion topic about map making requests, we've sought to get more answers to help direct these upcoming discussions.
关于怎么捣鼓地图的事情,貌似已经说了几个月了,我们[已经为以下将会出现的问题找到了答案]。
Chat with Devs: Brett Woods is back with us to answer our community map making questions. We can't stress enough that StarCraft II is going to have immense potential in the UMS (User Map Settings) area, where we hope to seriously empower the community with the tools you need, to create some awesome gaming additions to StarCraft II.
Devs说:Brett Woods归来,负责回答我们对地图编辑的问题。[有关<星际争霸II>在用户设定领域无与伦比的牛X潜能,我们再怎么强调也不为过.]我们非常希望授权给用户那些你们想要的地图工具,让他们去创造更多的游戏乐趣。
As always, feel free to give the Devs and I a w00t if you are enjoying these batches!
一如既往的,如果你喜欢接下来的这些东西,欢迎来搞。
---StarCraft II Q&A Batch 30: Map Maker Series 3---
<星际争霸2>你问我答第30话:地图编辑器
1. Will it be possible to code the game so map makers can make maps where people can stop incoming spell/missile?
能不能通过修改游戏代码让玩家在地图上实现拦截魔法和导弹?(宅男的爱:……你指怎样的拦截?大吼一声然后飞回去么?)
This should be possible through customized ability data and/or triggers.
这可以通过自定义能力数据或者触发器来实现。(宅男的爱:……果然大吼一声然后导弹飞回去了么?)
2. Will we have selectable male/female of every unit?
我们可以选择单位的性别么?(宅男的爱:你WOW打疯了吧?)
No, we don't have plans to include male and female versions of each unit.
不,我们并没有计划给每个单位设定性别。(宅男的爱:是的,谁要选一条雌性的Zergling或者一名男护士?)
3. Will we have the option to give players the option to change weapons in-game?
有没有让玩家们可以在游戏里换武器的选项?(宅男的爱:大锅,WOW区在隔壁……怎么换?小狗抗激光炮?)
While we don't have any plans for a specialized interface for this, it would be possible using the highly flexible ability system.
我们还没有准备一个特殊的界面去弄这个玩意。不过利用机动性技能系统(宅男的爱:这啥玩意?)还是可以做到这点的。
4. Will you guys link multiplayer maps, so mapmakers can make multiplayer campaigns?
你们会不会把多人地图串起来,弄成多人战役?——换句话说,同样10个人,能不能打完了3C接着无缝去打DOTA?
Yes, we do plan to support multiplayer campaigns and linked maps.
是的,[我们的确有提供多人战役和连接性地图的计划]。(宅男的爱:“计划”和能力有差别的……)
5. Will all buildings stand alone and also can we have the ability to disable tech trees?
能不能所有的建筑都孤立存在并且我们可以自由取消科技树?(宅男的爱:大锅!秘技都能办到的事情能不能不要拿到这里来说啊……)
The tech tree will be fully configurable through customized data and/or triggers.
科技树通过自定义数据和触发器可以进行自定义或完全被取消。
6. Will research or firing a skill in a certain location be part of the tech tree enabling, for example Stim Packs could be researched to enable a Factory?
研究或者在指定地点触发激活一项技能成为科技树的触发前提?比如要建工厂,先研究兴奋剂?(宅男的爱:很有想法,这可以让科技树更加多样性。终于看到一个有脑子的问题了……)
Yes, the tech tree and upgrade system will be fully configurable from the editor.
可以,科技树和升级系统可以完全被自定义配置。
7. Will it be possible for AI to be commanded to research a skill, perform an upgrade, build a building at a location, build a unit at a location, retreat from a location?
有没有可能命令AI去研究技能,执行升级,在指定地点盖栋房子,在指定地点造个兵,或从一个地方撤退?(宅男的爱:……真把AI当人工智能了,你拍电影啊?!)
Yes, there will be extensive AI scripting support.
是的,将会有全方位的AI脚本支持。
8. Will mapmakers have the ability to set weather that can change the terrain and interrupt gameplay for players? Is this for anywhere or in a specific location?
那么地图制作者有没有能力设定天气去改变地形并且阻碍玩家游戏进程?将会全图影响还是只有在特定区域?
Weather effect technology has not yet been finalized. However, even if weather effects do not affect gameplay normally, it would be possible to drive both the desired weather effects and associated gameplay effects through triggers.
天气效果系统还没完成(宅男的爱:意思还真有?)[不过,即使正常天气效果不影响游戏进程,它仍然可能会通过游戏触发器同时驱动玩家所需要的天气效果和相关的游戏效果]。
[ 本帖最后由 宅男的爱 于 2008-2-19 08:36 编辑 ]