[3.3PTR][补丁说明]猎人改动及T10集中讨论

本主题由 james0992 于 2009-10-11 11:02 提升

[3.3PTR][补丁说明]猎人改动及T10集中讨论

原文来源:http://www.mmo-champion.com/news-2/patch-3-3-patch-notes-update/
翻译自:NGA
蓝色为最新改动
所有PTR信息可在:http://www.mmo-champion.com/http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html找到

Hunter

  • Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes.
  • Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
  • Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.

Beast Mastery

  • Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.

Pets

  • Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
  • Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
  • Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
  • Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
  • Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
  • Venom Web Spray: Range increased from 20 yards to 30 yards.
  • Web: Range increased from 20 yards to 30 yards.
  • Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.


  猎人
  • 召唤兽栏:冷却时间从30分钟降低到5分钟。
  • 威慑:现在同样使远程攻击未命中猎人的几率提高100%。
  • 误导:重新设计,现在不再是限定次数,而是在猎人使用误导后的4秒内所有能产生威胁值的攻击所产生的威胁值将转移到友方目标身上,另外,多个猎人现在可以同时为一个友方目标使用误导转移威胁值。
  • 野兽掌握
    • 胁迫:如果宠物位于目标的近战范围内,胁迫的昏迷效果将立刻生效,无需等待下一次攻击。
  • 宠物
    • 躲闪:被弱肉强食替换。猎人宠物现在天生就如其他职业的宠物一样享有90%的AoE伤害减免,但是对玩家的AoE伤害效果无效。
    • 畏缩:重新设计。这一技能不再影响威胁值,现在使宠物受到的伤害降低40%,持续6秒,冷却时间45秒。在畏缩状态下宠物的移动速度降低50%。现在只有一个等级,在宠物20级时习得。
    • 弱肉强食:这一宠物天赋取代了躲闪的位置(猎人宠物现在无需天赋即拥有AoE免伤)。弱肉强食使宠物的爪击、撕咬或拍击打出爆击后宠物和猎人造成的伤害提高1/2/3%,持续10秒。
    • 挫志尖啸:攻击强度衰减值提高40%,与其他职业的类似技能效果相同。
    • 强化畏缩:重新设计。这一天赋现在使畏缩的移动速度惩罚降低50/100%。
    • 毒性喷网:射程从20码提高到30码。
    • 蛛网:射程从20码提高到30码。
    • 狼獾撕咬:现在是在宠物打出爆击后可用,而非目标躲闪了宠物的攻击。另外这一天赋不再有前置需求。
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原文连接:http://www.mmo-champion.com/news-2/patch-3-3-ptr-build-10554/


Hunter

  • Item - Hunter T10 2P Bonus - Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.
  • Item - Hunter T10 4P Bonus - Your Shot abilities deal 4% increased damage to targets afflicted with Viper Sting, Serpent Sting, or Wyvern Sting.

2件套:你的自动射击有5%的几率增加你和你宠物15%的伤害,直到取消
4件套:对受你毒蛇钉刺、蝰蛇钉刺和毒蝎钉刺影响的目标,伤害额外增加4%






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版主很尽心啊,可是这些其实在翻译搬运区都有。

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引用:
原帖由 幽影丝 于 2009-10-9 12:35 发表
版主很尽心啊,可是这些其实在翻译搬运区都有。
还真没找到,而且10554的改动也是我搬运的..




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从这次的改动中,猎人最大的变化就是宠物,至于套装属性我觉得猎人移动战实在不太怎样。除非是木桩,2件套属性的15%提伤有限。

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宠物小精灵之路继续谱写..




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恩,还有大家关于误导的疑问
Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
通俗点说,从你上误导的那刻开始,仇恨是并没有转移的
只到你开始使用能制造仇恨的技能,比如奥射,平射,等等

也就是说,上了误导后,不做任何动作,误导的效果仍然可以持续30秒,指导你打地一下,才开始以4秒计时




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引用:
原帖由 james0992 于 2009-10-9 12:44 发表
宠物小精灵之路继续谱写..
兽王之路也不好走。看着盗贼的T10套装属性,估计会出现尊严时代的BUG。

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懒得讨论咯,一切变得毫无意义。蛋疼版本不如讨论如何赚钱。
成功AFK~耶!

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